*other* Ephemerisle idea fleshed out
May. 5th, 2010 06:08 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Here's a mockup for the floating game table.

This 8'x8' platform is designed to hold up to 2 people and allow them to tilt the platform and thus roll a ball by moving around. There are lots of interesting interfaces you could get out of having one or more people control a ball in this manner. It would be a chance for people to hone their sea legs in a game of balance. The platform could be reconfigurable, with different surfaces added or removed to switch games.
Here are a couple of possible configurations:
- Competitive balance game. (shown above) There are two players, one red and one blue. The players compete to tilt the board in a direction to get a ball to roll into a hole of their color. Players may touch each other, but not the ball. Players score a point every time they get the ball into a hole of their color, and lose a point if they touch the ball. The first player to 10 points wins.
- Minigolf labyrinth. The platform has some walls and some holes, along with ramps, hills, and whatnot. The player has to tilt the platform to get a ball from the starting point to the finishing point in as little time as possible. If the player touches the ball or drops the ball in a hole, they have to start over.
----
Here's how I did a quick proof-of-concept. If it's *even possible at all* to do what I tried with an iphone, the Labyrinth app, some tape, and a balance board, then controlling the ball should be relatively easy in the full scale version.


This 8'x8' platform is designed to hold up to 2 people and allow them to tilt the platform and thus roll a ball by moving around. There are lots of interesting interfaces you could get out of having one or more people control a ball in this manner. It would be a chance for people to hone their sea legs in a game of balance. The platform could be reconfigurable, with different surfaces added or removed to switch games.
Here are a couple of possible configurations:
- Competitive balance game. (shown above) There are two players, one red and one blue. The players compete to tilt the board in a direction to get a ball to roll into a hole of their color. Players may touch each other, but not the ball. Players score a point every time they get the ball into a hole of their color, and lose a point if they touch the ball. The first player to 10 points wins.
- Minigolf labyrinth. The platform has some walls and some holes, along with ramps, hills, and whatnot. The player has to tilt the platform to get a ball from the starting point to the finishing point in as little time as possible. If the player touches the ball or drops the ball in a hole, they have to start over.
----
Here's how I did a quick proof-of-concept. If it's *even possible at all* to do what I tried with an iphone, the Labyrinth app, some tape, and a balance board, then controlling the ball should be relatively easy in the full scale version.


no subject
Date: 2010-05-06 01:31 am (UTC)I imagine the surface will be slippery and fairly unstable. A ball would afford almost no control, with a puck you can tune the friction to the point where it slides smoothly, but with a greater "activation energy". It's probably also easier to build a barrier that will prevent a puck from sliding off than a ball.
Perhaps the biggest balance of smooth motion with control is a "sphere inside a puck".
no subject
Date: 2010-05-06 02:03 am (UTC)