mattbell: (Default)
I built a rough scale model of one of the Ephemerisle art projects I've been doing.  Yesterday my project partner [livejournal.com profile] papertygre  and I tested out the gameplay.

The model is on a pile of foam that allows us to simulate tilting of the platform on the water.  We're moving our weight around to tilt the platform  and influence the movement of the ball -- I'm trying to get it into the white holes, while she's trying to get it into the purple holes.  Since our weights differ substantially, she's wearing a backpack with a heavy weight in it to balance us out:

Ephemerisle tilt game platform mockup  Ephemerisle tilt game platform mockup

And a video of gameplay:



The full size version will be a floating square platform 8ft in size.   We're planning on building out several different "skins", different games that can be attached to the same floating platform.  If you're interested in building your own skin, let us know.
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I spent almost all of Maker Faire behind a booth this year, but it was fun to interact with the various attendees.

At my Maker Faire booth  At my Maker Faire booth

In addition to the lasercut wood spirals, I brought a few laser-cut paper Hilbert curves for people to play with. 

At my Maker Faire booth

Every now and then I would invite people to pull one of the Hilbert curves apart.  Because the Hilbert curve is an intricate, long, space-filling curve, a small Hilbert curve can be stretched to quite a length. 

This ~9 year old kid gave a savant-style mathematical definition of a Hilbert curve, so I let him pull the first one apart:

Pulling apart Hilbert curves

At the end of the day, we pulled apart the remaining ones, including the two big ones:

Pulling apart Hilbert curves  Pulling apart Hilbert curves
Pulling apart Hilbert curves


This is unrelated, but was also from maker faire -- a veritable ocean of paella:
Ocean of paella

mattbell: (Default)
I finished three new laser-cut spiral designs in the two days prior to Maker Faire.  I pushed on several new things -- intricate boundaries, using multiple types of wood in the same design, handling large numbers of pieces, and working with a new, bigger type of veneer.  All in all, it's really impressive that all three designs worked out more or less flawlessly. 

Design 1:
Assembling laser-cut wood spirals  Assembling laser-cut wood spirals
Lasercut wood spirals  Lasercut wood spirals


Design 2:
Lasercut wood spirals  Lasercut wood spirals

Design 3:
Lasercut wood spirals  Lasercut wood spirals

---

New photos of other designs )

----

Photos of assembly process )
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I will be in the Techshop area, which is in a side building to the right of the main entrance.  I have THREE new lasercut wood designs to show off, all of which I built in the last three days.  Pictures will show up online soon.
mattbell: (Default)


We're looking for people to give talks on our boat at Ephemerisle.  If you're interested, please let me know.

-----

Memocracy is a floating camp devoted to sharing ideas that could change the world.  We're putting together a series of talks around various clusters of topics.  If you're interested in offering a talk, demo, debate, or interactive simulation, let us know.  Talks may be time-limited depending on demand, but plan on something between 2 and 20 minutes for now.  Yes, you can give a good talk in 2 minutes... it's plenty of time for a simple but novel concept. 

Here are the topic clusters:


- Practical tools for community-building and freedom  (ad-hoc organizing tools, voting systems, group consensus-building techniques, communication and information-sharing systems, online & offline collaboration tools...)
- Human enhancement  (personal development, self-tracking, technological augmentation of human capability, skills for radical self-reliance...)
- Practical skills for living on water  (how to make floating platforms, how to tie knots, skills for piloting boats, alternative energy technologies suitable for water use...)
- Creativity and innovation  (technology and meme adoption cycles, brainstorming techniques, alternate lifestyles...)
- Reinventing economics  (analysis of US economic situation, economic opportunities on seasteads...)

If there's a topic you're passionate about that you want to present that does not fit on this list, let us know. 

We do have a projector available, but we don't know yet if we will bring it.  (Bringing a projector limits us to having all our presentations at night, and that may be a bad thing.  However, if there is high demand, we will consider it)  If we don't have a projector, we'll certainly have a whiteboard. 

If you'd like to give a talk please let me know at mattkim99@yahoo.com (alternate spam address, some delay expected).  Let us know the topic, and when you plan on arriving at and leaving Ephemerisle. 

Don't just spectate!  Research big ideas and participate!  We'll be putting a presentation schedule together over the next couple of months. 
mattbell: (Default)
Here's a mockup for the floating game table. 



This 8'x8' platform is designed to hold up to 2 people and allow them to tilt the platform and thus roll a ball by moving around.  There are lots of interesting interfaces you could get out of having one or more people control a ball in this manner.  It would be a chance for people to hone their sea legs in a game of balance. The platform could be reconfigurable, with different surfaces added or removed to switch games.

Here are a couple of possible configurations:

- Competitive balance game. (shown above)  There are two players, one red and one blue.  The players compete to tilt the board in a direction to get a ball to roll into a hole of their color.  Players may touch each other, but not the ball.  Players score a point every time they get the ball into a hole of their color, and lose a point if they touch the ball.  The first player to 10 points wins.

- Minigolf labyrinth.  The platform has some walls and some holes, along with ramps, hills, and whatnot. The player has to tilt the platform to get a ball from the starting point to the finishing point in as little time as possible.  If the player touches the ball or drops the ball in a hole, they have to start over.

----

Here's how I did a quick proof-of-concept.  If it's *even possible at all* to do what I tried with an iphone, the Labyrinth app, some tape, and a balance board, then controlling the ball should be relatively easy in the full scale version.

Quick playable mock-up of tilting game board  Quick playable mock-up of tilting game board
mattbell: (Default)
Blurb:

For some, the Dandelions will be a metaphor for the spread of civilization and new ideas onto the ocean, a further diaspora of the human race.  For others, the Dandelions will be giant climbable floating koosh balls made from pool noodles, and the most important thing about them will be whether they can climb to the top of one without falling over.   Either way, having one or more of these Dandelions floating around in the middle of the swim area will add aesthetic and fun value to the Ephemerisle experience.

Here’s a quick mock-up showing the concepts for the 9 foot diameter and 13 foot diameter versions:

Climbable floating 9 ft dandelion made of pool noodles  Climbable floating 13 ft dandelion made of pool noodles

It turns out Dollar Tree sells 48" pool noodles for $1 each, which enables this project to be done for a relatively low price.
mattbell: (Default)
1.  Make a giant koosh out of foam water noodles.  (like these)   Quick calculations show that for 100 bucks you could build a 9 foot diameter koosh that could support one or two adults.  Plus, it would be hilarious to watch people try to get stable on it.  :-)

2.  Floating game table.  So there are lots of interesting interfaces you could get out of having one or more people tilt a big floating platform by running around on it.  It would be a chance for people to hone their sea legs in a game of balance.  The platform could be reconfigurable, with different parts added or removed.  I'm thinking a 4x8 platform is the minimum size needed, though an 8x8 would be ideal.  Here are some options:

Marble Madness / Miniature Golf / Labyrinth

The platform has some walls and some holes, along with ramps, hills, and whatnot.  You have to tilt the platform to get a croquet ball from the starting point to the finishing point in as little time as possible.  If you touch the ball you have to start over.

Tilt Pool

This 2-player game would have several holes in a flat platform.  The holes would be marked in two different colors to signify which player they belong to.  One ball would be in play at any given time, and the players would be in competition to tilt the platform to get the ball to go into their holes instead of their opponents' holes. 

3.  Floating 3D tessellation of a rhombic dodecahedron.  It's the only semiregular polyhedron that tessellates 3-space in an interesting way.  Using lots of PVC pipe surrounded by foam noodles, we could construct this fascinating-looking floating lattice.   Thicker (and undoubtedly more expensive) versions would be climbable.
mattbell: (Default)
If you're planning on attending Ephemerisle or (even better) interested in making some art with me, let me know your take on these ideas:

1. Floating balance games: 
Inspired by the lightsaber fight on the path to the achievement lounge, we could set up interesting floating structures (eg a long thin bar or a series of small platforms) and let people do lightsaber fights, tugs of war, and other fun events that end in people falling off and splashing into the water. 

2. Walk on water. Find a way of putting a platform that's, say, 20 feet long and 5 feet wide just an inch or two below the water's surface. This is actually rather tricky to do, as the added weight of the people likely will affect the height of the platform, and I wouldn't want it to drop more than an inch or two. The brute force way to do this would be to get, say, four Coleman Islands which would collectively hold 8000 pounds, and then use them to suspend the underwater platform in the middle. Then several people could walk along the walk-on-water platform with ease.

3. Floating obstacle course.  This could consist of narrow beams, spaced platforms you jump between, and other challenges.    It would be more difficult, less soft and forgiving, and substantially smaller than this inflatable monster. 

4. Walk-on lilypads.
  This would be kind of like the floating obstacle course, but more artistic.  Viewers would see a series of large lilypads floating in the water.  However, an underwater support structure would connect these lilypads, allowing people to step from one to another and be supported.  The walk-on lilypads could be made with thick transparent plastic on top, allowing them to be lit from the inside (and thus glow at night).

5. Aquatic erector set. This falls more into the "interactive art" category. Basically, if you find poles of various lengths and construct receptacles for those poles out of foam or other materials, you could have a truly flexible building system. If the receptacles are made out of foam or hollow plastic, they would likely float. This would allow people to easily build a variety of interesting structures on the playa surface. Custom foam parts can be mass produced with expanding 2-part foam mix. Thus stuff is fairly brittle though... it would likely have to be reinforced with something.

6.  Current-ripple visualizer.  This is actually different from the ripple theater.  I envision doing a floating grid of objects that optomechanically shows off the ripples and water currents.  (Optomechanical implies cheap)  For example, a stick pointing out the top of a weighted but buoyant bottle would tilt in response to passing ripples.  A grid of these could look like a field of grain waving in the wind... except that the functions generating the "wind" would look very different. 

7.  Floating dome.  (This is [livejournal.com profile] proctologiste 's idea).  You would be able to swim up to the dome and climb on and around it.  (The dome would be skeletal like a burningman dome)  In some versions, the dome might even be mobile, allowing you to move through the water by rotating the dome. 
mattbell: (Default)
In case you missed all the fun last year:  Ephemerisle is a floating festival of art, culture, and politics, kind of like Burning Man on the water.  Last year was the first year, and it was an awesome, chaotic, and intense experience as we all figured out what the hell we were doing.  Burningman is big, safe, and established, whereas Ephemerisle is a small and rapidly evolving group where you will have a chance to leave a big mark as you shape its culture and traditions.  If you're curious for mine and others' experiences, look here:
http://nasu-dengaku.livejournal.com/236560.html
http://wiki.seasteading.org/index.php/Ephemerisle2009Coverage
http://nasu-dengaku.livejournal.com/tag/ephemerisle (all my blog posts on Ephemerisle)

---------

It's just been announced!  Ephemerisle 2010 is going to be July 22-25!  I want to put together a theme camp.  Here are some things I'd love to see the camp do:

- Rent a houseboat (or 2) and fill it with cool, interesting people
- Hold talks and demos on various topics related to Ephemerisle on the roof of the boat
- Do a couple of floating art projects that let people play on the water (Let's brainstorm!)
- Bring back the Ripple Theater
- Play around with various lightweight forms of government in organizing and running projects

Running a theme camp takes lots of different types of people  Even if art is not your thing, we will need people to run the boats, coordinate transportation and construction, organize talks, and handle cooking.  Let me know if you'd like to join the adventure!  I'll be starting camp meetings in couple of weeks.


Here's the Ephemerisle newsletter:

---------newsletter )
mattbell: (Default)
Having exhausted the entire local supply of zebrawood, I've turned to trying some other woods.  As it turns out, lacewood has some very interesting properties.  When cut perpendicular to the surface of the tree rings, you get a fine and even grain pattern that makes it really easy to match any piece to any other piece.  Cuts parallel to the rings look quite different and have a big splotchy appearance.  See the difference here.

Lacewood's performance under different lighting conditions is drastically different.  It's the sort of thing those hardcore Pixar animators like to put in a movie just to show how awesome their graphic skills are, kind of like a modern version of a painter doing a still life.

Here's what I made -- I wanted to have two spirals, one serving as a source and one as a drain.  I tinkered around with configurations until I found one that was as smooth as possible.  Here's what I got:



Here's a video showing just how much it dances in changing light:


Here are some still photos showing what happens when you get a very directional light source on it:

Lacewood double spiral  Lacewood double spiral
mattbell: (Default)


For this design I wanted to create wood grain that would converge onto a particular direction in a ring around the center.  I used a superimposition of two magnetic-and-electric-field-around-a-wire type equations but I varied the exponential falloffs with distance so that one would dominate close up and the other would dominate further away.  The result is a ring that the grain converges onto.  I also used a new technique of scanning the piece of wood I was going to use to ensure that the grain lined up such that the ring would occur in a dark area.

Here's a video:


And more stills:

Zebrawood spiral  Zebrawood spiral
Zebrawood spiral


mattbell: (Default)
I really pushed myself on my latest design.  It was way more complicated than anything I've tried before, and I made some mistakes, but I think it came out well.

Here's a quick video where you can see how it shines under direct light:



In the shade:



What I learned:

- The tiny ( < 1/100") width of the laser cuts is big enough to start affecting the design, causing holes that accumulate as large numbers of pieces are pushed together.  This made it close to impossible to get the whole thing aligned properly.  If you look at the holes up close, you'll see the pieces don't line up properly.
- With designs this complicated, I should switch to a different kind of backing that I can progressively apply as I add more pieces.  Currently, managing the position of 50+ pieces, each lighter than a feather, is an exercise in frustration.

Here's how well it came out compared to the simulation -- I worked to get the centerline aligned with darker material. 



My workflow for producing it ended up being really tedious:

- Autoconversion of high-res bitmap into vector data: 10 minutes.
- Cleaning up vector data: 3 hours
- Converting vectors into pieces to cut, and rotating them: 3 hours.
- Test cutout: 1 hour
- Real cutout and assembly: : 1 hour
- Getting the damn pieces to not overlap so I could glue them: 1 1/2 hours
- Gluing, sanding, fixing, oiling: 1 1/2 hours.

Unfortunately, there isn't much room for improvement except in the last two steps.... unless I decide to reprogram the original setup to do the first three steps automatically.  This likely will take 10-15 hours, but at least I'll be engaging my brain instead of doing tedious work in CorelDraw and Visio.

Some more construction photos:

Zebrawood sculpture construction  Zebrawood sculpture construction
Zebrawood sculpture construction
mattbell: (Default)
I made another zebrawood design last week.  It's a new design, and the first one to utilize the program I created.  The workflow from the images generated by my program to a lasercuttable design is still 2-4 hours, which is a pain. 

I haven't stained the design yet because I'm waiting for some glued broken bits to dry, but I want to share anyway.  Here's the finished product:



Here's what my simulator program had generated as a prediction of the outcome (The simulator does not take the placement of the cutouts on the wood into account, and that does have a big influence on the final appearance):

Simulations from my software for testing lasercutter woodgrain ideas

Here are some pictures from the construction process:

Construction: )
mattbell: (Default)
I really liked how my last round of designs came out, and now I'm interesting in trying something more sophisticated.

These spirals are pretty, but I want to create more complex patterns:

Laser-cut Wood spirals

Creating more complex patterns of the style I'm envisioning will require some math though.  As a result, I've written some software that allows me to generate vector fields that correspond to various equations of interest.  Some of the equations are inspired by physical phenomena (eg magnetic fields).  Other equations are designed to create stars, spirals, and waves.  I can superimpose these elements to create more complex patterns:

Simulations from my software for testing lasercutter woodgrain ideas  Simulations from my software for testing lasercutter woodgrain ideas

The software chops up the field into areas of roughly the same orientation -- these pieces are destined to be cut from a single piece of wood.
I quickly realized I could write a simulator that took bits of a picture of an actual piece of zebrawood to see what the actual piece would look like, saving hours of work.  For example:

Simulations from my software for testing lasercutter woodgrain ideas  Simulations from my software for testing lasercutter woodgrain ideas

Here are some other designs I played with:

Simulations from my software for testing lasercutter woodgrain ideas  Simulations from my software for testing lasercutter woodgrain ideas
angleimg1263885970.66.png  Simulations from my software for testing lasercutter woodgrain ideas
It remains to be seen how hard it will be to actually create these, but I like how they look now.

---

I also realized why I like this kind of art so much.  It mixes the rich sensory experience of organic material with the more precise beauty of mathematics.  The experience of looking at and feeling the actual zebrawood spiral is something that doesn't really come across in pictures -- the wood has all kinds of interesting specular highlights and subsurface scattering properties that make it really pop.

mattbell: (Default)
I switched from using 1/8" zebrawood to veneer.  It lasercuts much more easily, with less burning and charring. 

The larger size of the veneer pieces enables me to make bigger spirals.  Here's one of the new ones next to one of the old ones:

Laser-cut Wood spirals

One exciting thing about using wood is how it catches the light.  There are specular reflections along the wood grain that make the design really pop.  I uploaded a video of me moving it around in front of a strong directional light source:



I'm thinking my next design will involve laying wood with the grain along the direction of the gradient of a multivariate algebraic equation, the direction of flow in a water flow simulation, or perhaps another chaotic system.
mattbell: (Default)
This time I used a giant tree in downtown San Francisco. 



More here:

Abstractions on a Christmas Tree  Abstractions on a Christmas Tree  Abstractions on a Christmas Tree
Abstractions on a Christmas Tree  Abstractions on a Christmas Tree
Abstractions on a Christmas Tree  Abstractions on a Christmas Tree
Abstractions on a Christmas Tree
mattbell: (Default)
I had the idea recently to create a wood surface with a spiral grain by using a laser cutter to cut slivers of wood that could be arranged into a circle.  If each sliver has the grain pointed slightly inward toward the center of the circle, then the overall grain effect will be a spiral.

It worked out rather well on zebrawood:



Some others I made out of cherry... the spiral feel is much more subtle.

Laser cut wood spirals Laser cut wood spirals

Construction:

Laser cut wood spirals Laser cut wood spirals
mattbell: (Default)
I had a couple of ideas I thought might make fun projects for next year.

1. Walk on water. Find a way of putting a platform that's, say, 20 feet long and 5 feet wide just an inch or two below the water's surface. This is actually rather tricky to do, as the added weight of the people likely will affect the height of the platform, and I wouldn't want it to drop more than an inch or two. The brute force way to do this would be to get, say, four Coleman Islands which would collectively hold 8000 pounds, and then use them to suspend the underwater platform in the middle. Then several people could walk along the walk-on-water platform with ease.

2. Real-life video game with sinking platforms. It wouldn't be hard to construct a platform that holds the weight of a person but only supports their weight for some number of seconds before sinking. After the person gets off, the platform would return to its original level of buoyancy. I could put in a whole line of these things, and let people jump from platform to platform to get to a particular stable goal.

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