Nov. 13th, 2007

mattbell: (Default)
I just beat Portal.  It's a computer game where your only weapon is a device that lets you create a portal between two different locations. 
It's clever, funny, and well put together, although the first part was really a bit too easy. 

I definitely recommend checking it out.

(video)
http://www.youtube.com/watch?v=Wb7aDZeO_MQ

The original concept came from a student project.  Portal was essentially the "big studio remake" of a small independent hit. 

Also, unlike other games which can take a good work week or so to beat, Portal is beatable in just a few hours. 
It's funny how entertainment comes segmented into different bite sizes.  To some degree, these sizes are arbitrary.

Let's map it:

Storyline sizes:

 A few minutesClose to an hourA few hoursDozens of hours 
TextNewspaper articleFeature story in a magazineShort bookLong book or series 
Moving picturesYoutubeTV showMovieSeason of a TV serial 
Live showStreet performer.  Vaudeville. (dead)Relatively rare.  (eg boxing)Concerts, plays, sports gamesRare. 
Interactive gameOnline Flash minigame.  Arcade game.  Racing and 2-player fighting games.Relatively rare.
Relatively rare (eg Portal)Most computer & console games 

The gaps in live shows make sense.  People don't want to go to the trouble of attending a live show if it's only going to last an hour... and a live show longer than a few hours is difficult in terms of the human labor required to put on the show and in terms of requiring a large audience to synchronize their breaks.  The gaps in interactive games don't make as much sense.  There's no reason that the game companies couldn't make games with 1-3 hour storylines.  They could be sold for $5-$15. 

I haven't been paying that much attention to the games industry lately.  Perhaps that gap has been filled.

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