Dec. 18th, 2010

mattbell: (Default)
If there was a *book* about a blue hedgehog that spins himself into a featureless orb as he dashes through an island filled with strange and highly distinct biomes, each meticulously constructed to both let him both revel in the pleasure of moving as fast as possible yet threaten him with constant (but temporary and thus perhaps meaningless) death from inexplicably placed spikes, giant springs, and pitfalls, with giant floating golden rings representing the abstraction of wealth that can somehow buy happiness if enough of them are attained, and with all other living beings on the island encapsulated by robots designed to mimic the appearance of those living things while simultaneously entrapping them and forcing their minds to commit evil deeds as mindless drones for a distant and aloof lone overlord, you would probably think it was an ironic commentary on animal rights and the nature of selfhood and self-determination in a transhuman future world as written by a creative writing major who enjoys hallucinogens on a regular basis.



What happens with these genres is that they evolved over time from something simpler, gradually becoming worlds unto themselves with their own tropes, in-jokes, and semantic structures.  For people who follow along its evolution or are surrounded by the end products from an early age, it doesn't seem strange at all.  It's happend with rap, Noh Theater, hentai porn, action movies, and lolcats, among other things.  However, it seems that this development is especially intense in certain video games.  I think it takes someone translating the genre to a different medium (eg Scott Pilgrim vs The World) to show how strange it's become.  

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